Fit modular armor
Adjust helmets, shoulders, chest pieces, gloves, legs and boots against your character model.
XYZ Studio Outfitter helps you fit modular armor to rigged characters, inspect mesh complexity, simplify and edit geometry and export your assets in GLB format. All from your browser.

Bring in a rigged character, fit separate armor pieces, then check the mesh before it goes into your game.
Adjust helmets, shoulders, chest pieces, gloves, legs and boots against your character model.
Keep an eye on selected geometry and scene totals for triangles, faces and vertices as you work.
Export selected armor together in one GLB, or include the character when the workflow calls for it.
Decimate suitable static meshes and compare the result with the original geometry before export.
Use familiar transform shortcuts, multi selection and undo while you work through a set.
Select vertices, edges or faces with a box, lasso or paint brush, then move or delete them to cut away parts of a piece you do not need. Reshape it with a sculpt brush or a deform lattice.
Switch the viewport between solid, wireframe over solid and wireframe only to check topology while you work.
Keep the character, every armor piece, your edits and your view in one file, and pick the work up again later.
Open the workspace in a modern browser. Your GLB files are loaded into the local session.
The tool keeps common fitting and export tasks close together, without making you jump between several apps.
Start with a rigged GLB and bring in the armor pieces you want to fit.
Move, rotate, scale and align each piece against the character.
Review mesh counts, simplify eligible static pieces and cut away parts you do not need in Edit mode.
Save selected armor together or export the character and armor as a combined asset.
A running record of changes, updated with each release.
Open the workspace and start with the character and GLB pieces you already have.
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